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Virtual Gamers, E-Sports, and Disabilities

Since the earliest days of video games, non-gamers have fretted about children or partners “wasting time” on such allegedly mindless activities. Even now that gaming is a multibillion-dollar global industry, serious gamers are often pictured as unemployed, reclusive, overweight, squinting…

Consumer Technology, Assistive Technology, and the Latest in Electronic Tech

Consumer technology: Any device, app, or software produced for and sold to the general-consumer market. Consumer electronics: The branch of consumer technology that deals with digital devices, screens, and related products. Digital assistive technology: Any digital/electronic technology that helps the…