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Traveling with Mobility Impairments, Part I: Preparations and Journey

In autumn 2022, BridgingApps team member Andi Fry visited New York City with her husband and daughter Megan, a University of Houston graduate student. Typical leisure travel adventure, except for one thing: Megan has extensive physical paralysis and limited verbal…

ATIA Conference Recap

The World of Assistive Technology Assistive technology (AT) comprises everything, except implanted medical devices, that can be used for improved daily functioning with a disability. AT items range from the most basic cane to the most sophisticated computer technology; and…

Virtual Gamers, E-Sports, and Disabilities

Since the earliest days of video games, non-gamers have fretted about children or partners “wasting time” on such allegedly mindless activities. Even now that gaming is a multibillion-dollar global industry, serious gamers are often pictured as unemployed, reclusive, overweight, squinting…

Consumer Technology, Assistive Technology, and the Latest in Electronic Tech

Consumer technology: Any device, app, or software produced for and sold to the general-consumer market. Consumer electronics: The branch of consumer technology that deals with digital devices, screens, and related products. Digital assistive technology: Any digital/electronic technology that helps the…