At BridgingApps, we are constantly gathering, researching, and trialing not only mobile apps for your tablet and smartphone, but also devices, web-based software tools, accessories, and more. We were recently invited to attend and present at the ATIA (Assistive Technology…
Category: Accessibility (page 4)
Traveling with Mobility Impairments, Part II: Destination and Stay
Welcome to Part II of “Traveling with Mobility Impairments,” based on Andi Fry’s New York trip with her family last fall. Andi is our BridgingApps Coordinator for Montgomery County Outreach; her daughter Megan is a graduate student who uses a…
Traveling with Mobility Impairments, Part I: Preparations and Journey
In autumn 2022, BridgingApps team member Andi Fry visited New York City with her husband and daughter Megan, a University of Houston graduate student. Typical leisure travel adventure, except for one thing: Megan has extensive physical paralysis and limited verbal…
Low Vision Awareness: Apps and Tips for Coping
February is Low Vision Awareness Month—a time to learn about visual impairments and how people live with them. What Is Low Vision? “Low vision” should not be confused with nearsightedness or temporary bleariness. A person with true low vision cannot…
ATIA Conference Recap
The World of Assistive Technology Assistive technology (AT) comprises everything, except implanted medical devices, that can be used for improved daily functioning with a disability. AT items range from the most basic cane to the most sophisticated computer technology; and…
Consumer Electronics Favorite 5: XanderGlasses
Here’s the last article in our “Favorite 5” series, which showcases items from “Consumer Technology, Assistive Technology, and the Latest in Electronic Tech.” (For the full “Favorite 5” list, see the last section of the Consumer Technology article: “BridgingApps Picks…
Consumer Electronics Favorite 5: ReBokeh
Welcome to the second week of our “Favorite 5” series, which showcases items of interest among the latest technological offerings. For the full “Favorite 5” list, see “BridgingApps Picks for the Best New Consumer Technologies,” the last section in our…
Virtual Gamers, E-Sports, and Disabilities
Since the earliest days of video games, non-gamers have fretted about children or partners “wasting time” on such allegedly mindless activities. Even now that gaming is a multibillion-dollar global industry, serious gamers are often pictured as unemployed, reclusive, overweight, squinting…
Consumer Electronics Favorite 5: my-own-voice
Roughly every other weekday through the rest of January, BridgingApps will publish a blog post featuring one “Favorite 5” item from our recent article “Consumer Technology, Assistive Technology, and the Latest in Electronic Tech.” (For the full list, see the…
Consumer Electronics Favorite 5: Badger
Roughly every other weekday from January 20 to January 27, BridgingApps will publish a blog post featuring one “Favorite 5” item from our recent article “Consumer Technology, Assistive Technology, and the Latest in Electronic Tech.” (For the full list, see…